View ‣ Photographic camera ‣ Active Photographic camera
Hotkey:
Numpad0
Sit-in of camera view.
The Photographic camera view shows the electric current scene as seen from the currently agile camera'southward view point. It can be activated by pressing Numpad0. The Camera view can exist used to nearly compose shots and preview how the scene will look when rendered. The rendered image volition contain everything inside the dashed line. In this view y'all can also fix the Render Border which defines the portion of the 3D View to be rendered.
Camera view provides a preview for the final rendered image.¶
Camera view.
Rendered image.
Photographic camera Navigation¶
In that location are several different ways to navigate and position the camera in your scene, some of them are explained below.
Zooming in and out is possible in this view, but to change the viewpoint, y'all accept to move or rotate the camera.
Note
Remember that the active "photographic camera" might exist any kind of object. So these actions can be used, for case, to position and aim a lamp.
Movement Active Camera to View¶
Reference
Way:
Object Style
Hotkey:
Ctrl-Alt-Numpad0
This feature allows you to position and orient the active camera to match your electric current viewport.
Select a camera and so move effectually in the 3D View to a desired position and direction for your camera (so that you are seeing what yous want the camera to run into). Now press Ctrl-Alt-Numpad0 and your selected camera positions itself to match the view, and switches to camera view.
Camera View Positioning¶
By enabling Lock Camera to View in the View panel of the Properties region, while in photographic camera view, you can navigate the 3D View as usual, while remaining in camera view. Controls are exactly the same as when normally moving in 3D.
Whorl, Pan, Dolly, and Track¶
To perform these photographic camera moves, the photographic camera must starting time be selected, so that information technology becomes the active object (while viewing through it, you tin can RMB – click on the solid rectangular edges to select it). The post-obit actions also assume that you are in camera view Numpad0! Having washed so, you can now manipulate the photographic camera using the same tools that are used to dispense any object:
Roll
Press R to enter object rotation mode. The default will be to rotate the camera in its local Z centrality (the axis orthogonal to the camera view), which is the definition of a photographic camera "gyre".
Vertical Pan or Pitch
This is merely a rotation forth the local X axis. Printing R to enter object rotation mode, and so X twice (the first press selects the global axis, pressing the aforementioned letter a 2nd time selects the local axis – this works with whatsoever centrality; see the centrality locking page).
Horizontal Pan or Yaw
This corresponds to a rotation around the photographic camera'south local Y axis. Printing R, and then Y twice.
Dolly
To dolly the camera, press G so MMB (or Z twice).
Sideways Tracking
Press G and motility the mouse (you lot tin can use 10 twice or Y to get pure-horizontal or pure-vertical sideways tracking).
Run across besides
Fly/Walk Way
When you are in walk/wing manner, navigation actually moves your camera.
Lock Camera to View
When enabled, performing typical view manipulation operations will move the camera object.
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